Gamescom 2025: the student experience
This summer, BIMM Berlin/MetStudios students headed to Cologne for Gamescom 2025 – Europe’s biggest event for games and interactive entertainment. Among them was recent BA Filmmaking graduate Daria Kostina, who took the opportunity to immerse herself in the gaming world, explore career connections, and see first-hand how closely games and film overlap.
We caught up with Daria after the event to hear about her experience.
Can you tell us a bit about yourself?
My name is Daria Kostina and I’m a recent graduate of BIMM University. I studied BA Filmmaking, specialising in producing and production management.
So this was your first Gamescom? How did it feel to be there?
Yes, it was my first time. At first it was a bit overwhelming to see so many stands and people, but as the days went on I got more familiar with the space and was determined to see as much as possible.
How would you describe the atmosphere?
Exciting and very engaging – but also welcoming. Everyone was open to conversation and networking, no matter if you were a professional or a student. I learnt a lot about the video game industry and the opportunities within it.
How did being at Gamescom shape your view of the industry?
The event really opened my eyes to the scope of the games industry and the huge variety of job opportunities there. It turns out it’s more similar to the film industry than I first expected.
What was a particular highlight?
The indie games area was my favourite – you could play demos of independently created games that were super original. One was even about Berlin apartments! I also loved the cosplay. The creativity and effort people put into their costumes was incredible – some of them could definitely work in film departments as prop makers.
Why do you think it’s important that MetStudios is represented at events like this?
It’s such a valuable opportunity for BIMM students to connect with the industry and network with the companies there. At the same time, there were lots of young game developers and students interested in studying games – but also film, music, and acting – who would definitely consider BIMM or MetStudios for their future.
How do you see students benefitting from experiences like this in the long term?
Networking with potential employers, exchanging experiences, and getting advice is crucial for building a career. Events like Gamescom give students insight into the market’s needs and opportunities – helping us understand where the industry is now and where it’s heading.