MA Music for Film, Games and Media

Apply Direct


A 1-year full-time or 2-year part-time postgraduate degree available at:


The MA Music for Film, Games and Media develops the craft and workflow of screen composition and sound design for film, television, games and digital platforms.

Designed with input from working professionals, it combines studio practice with critical reflection so you can deliver to brief, collaborate effectively and meet industry expectations.

You will compose narrative-led music, design sound, and build skills in synchronisation, licensing and interactive audio for games. The course also examines current tools and the practical use of AI where it adds value to modern pipelines.

You will have access to specialist facilities and cross-disciplinary projects in partnership with MetFilm School and MetStudios, gaining experience that reflects real production environments. Industry mentoring and live briefs support the development of a professional network and a portfolio that shows range and reliability.

The course suits early-career composers and sound designers, music graduates seeking to specialise, and practitioners upskilling for screen work. By graduation, you will have a coherent body of work and the tools to pursue roles in film scoring, game audio and media composition.

Why choose this course

Industry relevance

This MA responds to the rapid growth of the screen industries, where demand for composers and sound designers with cross-media expertise is increasing. Developed with input from professionals working in film, television, and games, it mirrors real industry workflows and expectations.

Collaborative learning

Delivered across London, Berlin, Brighton and Manchester, the course connects you with creative professionals and students from complementary disciplines through partnerships with MetFilm School and MetStudios. You’ll gain hands-on experience through live briefs, mentoring and cross-campus projects.

Cutting-edge practice

You’ll explore established and emerging approaches to media composition, from orchestration and sound design to interactive audio, game implementation and the creative use of AI. This forward-facing curriculum ensures you develop the technical and conceptual literacy to stay adaptable in a changing industry.

Professional portfolio development

Your final major project will showcase your individual voice and professional readiness. By graduation, you’ll have a portfolio of screen compositions, sound designs and collaborative projects that reflect your ability to work to professional standards across the media landscape.

Career preparation

The course supports composers, producers and sound designers looking to specialise or transition into screen work. You’ll graduate equipped with the creative, technical and entrepreneurial skills needed to navigate freelance practice and contribute confidently to the global screen industries.

Film-Practice-Sound-Foley

“This MA focuses on what matters in the screen industries. Strong ideas, reliable craft, and the ability to collaborate under pressure. If you want to compose for moving picture or build a career in game audio, this course gives you the discipline, context and feedback loop to get there.”
Prof. Mark Irwin, Deputy Provost and Director of Postgraduate Studies

Course specification

Mode of attendance: Full-time (one year) or part-time (two years)

Awarding institution: BIMM University (UK)

Campus deliveryBerlin

Language of study: English

Final award: MA Music for Film, Games and Media

Credits: 90 ECTS / 180 FHEQ (UK) level credits

Study format: in-person classes supplemented by online tutorials and distance learning

Course structure: eight taught modules plus a double-weighted project

Calendar: Trimester One (September-January), Trimester Two (January-May), Trimester Three (May-August)

Minimum requirements

  • A good degree (normally 2.2 or above) or significant professional experience in the creative arts/industries. Please refer to our Entry Requirements  for additional international qualification equivalencies.
  • Proof of English Language proficiency is required if English is not your first language, or you have not studied at Undergraduate level in English previously. BIMM University Berlin requires equivalent to Level B2 CEFR (Common European Framework of Reference for Languages). Please reference our English language requirements webpage for further information.
  • All applicants will be subject to a portfolio review and interview with a BIMM University Berlin Lecturer. Applicants with significant demonstrable experience in a related vocation, and who do not have an existing recognised undergraduate qualification, may be considered for Recognition of Prior Certified or Experiential Learning (RPCEL).

Our 12-month master’s course is divided into a winter, spring and summer trimester, each with a different focus. For part-time students, only one module is completed per trimester. Please note: module names and structure may be subject to change.

Module description coming soon.

Module description coming soon.

Module description coming soon.

Module description coming soon.

Module description coming soon.

Course fees

Please visit our fees page for information regarding course fees and access to student finance.

Graduates of the MA Music for Film, Games and Media will be equipped to work as composers, sound designers, music editors, and audio professionals across the screen and interactive entertainment industries.

The course provides the creative and technical grounding to succeed in both freelance and in-house roles, while also supporting those looking to launch their own production, scoring or post-production businesses. Graduates will be able to apply their skills across film, television, games, advertising, and immersive media environments.

As with all BIMM University Master’s qualifications, graduates can continue to study at doctoral level (such as a PhD) to progress in academic or research careers within music, media and the wider creative arts.

Potential career destinations include:

  • Film and Television Composition: writing and producing scores for feature films, documentaries, series and advertising
  • Game Audio and Interactive Sound: composing, implementing and managing adaptive music and sound design for games and virtual environments
  • Sound Design and Post-Production: creating soundscapes, foley and audio assets for screen and digital media
  • Music Supervision and Licensing: curating, negotiating and managing music rights for film, TV and branded content
  • Production and Studio Management: working in recording, editing or mastering roles within music and post-production facilities
  • Freelance or Entrepreneurial Practice: establishing independent studios or collaborative creative ventures in composition and sound design
  • Education and Academia: teaching or pursuing research into screen composition, audio technology and creative practice

Any questions?

For any questions regarding our courses or if you’d like more information on how to apply to BIMM University Berlin, please contact our Admissions Team on +49 (0)30 311 99 186 or email admissions@bimm-university.de.

© 2025 BIMM University Berlin
All Rights Reserved