Take your passion for video games and get behind the tools and tech of the ever-evolving games industry with our courses in creative technologies and video game development.
With three different courses to choose from, you’ll focus your attentions on the areas of the gaming industry that most excite you – from the visuals that captivate players to the technologies that deliver a flawless gaming experience. With the guidance of industry experts and access to tools like Unreal Engine, you’ll immerse yourself in projects that combine creativity and technical expertise to master the skills this fast-moving industry demands.
At a glance
Choose a three-year bachelor’s degree or a one-year Certificate of Higher Education (CertHE)
World-class lecturers and masterclasses from industry experts
A perfect blend of theoretical and practical learning
Courses that follow industry trends and developments
Collaborative projects with music, filmmaking and acting students
Taught and assessed in English
What to expect
Our choice of bachelor’s courses in gaming and creative technologies are all about training the future innovators and games-makers. Each course focuses on a different aspect of the industry:
- BA (Hons) Games Art and Technology gives students in-depth knowledge of the art development process, exploring aspects such as environment and character design alongside technical art skills.
- BA (Hons) Games Design and Development builds students’ understanding of players motivations and in-game interactions, with focus on structure and narrative.
During the first year of each of our courses, you will develop the fundamental skills and knowledge necessary for your games industry specialism. They’ll give you a strong foundation of theoretical understanding and practical skills that you’ll use throughout your studies and into your professional career.
Then, from your second year, you’ll continually apply and practise all you’ve learned in your first year. With a “play first” teaching-style at the core of each course, you’ll learn by experimenting, iterating and exploring, all while developing a skillset that’ll make you stand out.
As part of our creative community, you’ll also have opportunities to collaborate with students from our music, filmmaking and acting degrees, allowing you to apply your skills in new and unique ways.
Faculty
Dr. Enrique Perez is a game developer, researcher, artist, ghostwriter and consultant with over fifteen years’ experience in games design and gamification.
As Head of School: Creative Technology at BIMM University Berlin, Enrique’s priority is to make students, lecturers and staff happy and successful by ensuring a creative, inclusive, safe and opportunity-rich environment for them to thrive and have a successful career.
Members of The German Game Association.
Facilities
As a student from our Creative Technologies faculty, you’ll have access to the same software and hardware the industry uses today.
You’ll work with games engines like Unity and Unreal and experiment in programmes like Maya, ZBrush and Substance – all on specialist gaming PCs.
Lecturers
You’ll learn from professionals that work in the gaming industry today. Experts of the sector, they have up-to-the-minute knowledge of trends and developments within the industry, putting you in the best position to succeed once you graduate.
With their wealth of expertise and a vast network of connections within the international gaming industry, they’ll give you the skills, knowledge and mindset demanded by the industry globally.
Your lecturers
Ivonne is a Narrative Designer and Writer with over 20 years’ experience in games and related media. She has led narrative development on multiple award-winning projects, from concept to live service, drawing on her background in scriptwriting and film dramaturgy. After starting her career at major studios on an RPG and a large-scale MMO, she went freelance, working with indie developers, cross-media projects, and even story-driven board games. Beyond writing, Ivonne consults, runs workshops, speaks at industry events, and serves as a game jam juror. As a teacher, she focuses on practical methods for aligning narrative with gameplay, fostering collaboration, peer review, and creative ownership.
Giorgio Chiappa (he/him/his) is a Berlin-based researcher and educator whose work explores the dynamic intersection of narratology, video games, and urbanism. He holds a degree in Foreign Languages and Literature with a focus on German and English from the University of Milan and has recently completed a Ph.D. in Theatre Studies at Freie Universität Berlin. Giorgio's academic trajectory is strongly interdisciplinary, bridging literary studies, theatre studies, and game studies, giving him a unique perspective on the narratives and mechanics of digital experiences.
After completing her bachelor's degree in Computer Science at TU Berlin, Kerstin decided to pursue her original passion for becoming a Game Designer by enrolling at HTW Berlin in the relevant field of study.
Nathalie Lawhead is a game designer and experimental software developer known for blending early web aesthetics with interactive art. Since the late 90s, they’ve created acclaimed projects such as Everything is Going to Be OK and Tetrageddon Games, exploring themes of glitches, digital culture, and the beauty of broken systems. They are passionate about pushing the boundaries of games as art and sharing their insights through talks and workshops.
Aina is a Berlin-based freelance artist in the games industry, known for her versatile style and for crafting immersive worlds full of charming creatures and eerie critters. Formerly a concept artist at Studio Blankhans, she now works with clients across video games, board games, and animation. Beyond commissions, she sells her art at artist alleys, models in life drawing sessions—often in full armour—and teaches at several art schools, encouraging students to tell stories through their work and embrace their uniqueness.
Mischa Wasmuth is a Full Stack Developer with over a decade of experience in game development and interactive media. He holds a Master's degree in Media Informatics from BHT Berlin, specializing in game programming and design, with research focused on AI in multiplayer games and visualization technologies. Known for pushing interactive tech boundaries, Mischa has led award-winning VR projects like "HUXLEY" VR Escape Rooms and directed projects in VR spatial prototyping and large-scale interactive installations for clients such as O2 and umdasch Store Makers. Skilled in Unity3D, Unreal Engine, and multiple languages, he combines technical expertise with an international outlook and interests in martial arts, bouldering, and classical piano, enriching his approach to technology and game development.
Masterclasses
Our masterclasses put you in the room with the game industry’s most exciting leaders and innovators.
Covering topics such as motion capture, games marketing and AI, our masterclass guests will give you insights that build and expand on what you learn in the classroom.
Projects
The creative industries are built on collaboration. As a student on one of our Creative Technologies courses, you’ll get to work with students from across music, filmmaking and acting – and build your creative network during the process.
Whether you’re creating a virtual sci-fi setting for a music video, having actors voice your characters, or creating a video game inspired by a filmmaker’s short film, there are endless possibilities to work across the creative disciplines.
Networking, internships and careers
As a student with us, you have access to expert guidance from our Careers Team. With a wealth of contacts at their fingertips, they build relationships with organisations and projects you won’t find anywhere else.
You’ll also have access to BIMM Connect: our very own online platform that connects you with fellow students and alumni from our schools across Germany, the UK and Ireland.
Any questions?
For any questions about our courses, please contact our Admissions Team on +49 (0)30 311 99 186 or email admissions@bimm-institute.de.