BIMM Institute Berlin enters the world of video games with launch of Creative Technology faculty
Everyone at BIMM Institute Berlin is extremely excited to announce that we are entering the realm of gaming as a part of our curriculum. From September 2024, students will be able to study at our brand-new faculty: Creative Technology.
By blending our expertise in music and film education to deliver industry-focused, state-of-the-art games courses, our aim is to become the go-to university for the next generation of gaming enthusiasts in Germany.
Furthermore, we are equally thrilled to announce that this faculty will encompass three bespoke undergraduate degrees: BA (Hons) Games Art Technology, BA (Hons) Games Design and Development, and BSc (Hons) Games Technology – an additional groundbreaking moment for BIMM University as we continue to innovate our curriculum by offering a Bachelor of Science degree for the first time.
With that in mind, this creative faculty will exist at our Berlin campus as part of BIMM Institute Berlin and in the UK as part of Screen and Film School. Because these two schools already have screen-based degree courses, facilities and kit, they are perfectly suited to welcoming a new faculty that revolves around creating brilliant computer games. There will be huge scope for collaboration between our new gaming enthusiasts and our filmmaking and music students; we look forward to seeing the creativity that springs from those connections.
What will BIMM Institute Berlin’s Creative Technology faculty look like?
This brand-new faculty is interdisciplinary and combines creativity, design and technology and will allow students to develop innovative experiences in areas such as video games, animation, and VFX.
Using industry-standard tools, students will be encouraged to explore and master emerging technologies, including real-time rendering engines such as Unreal Engine, virtual and augmented reality, and artificial intelligence.
Whether through character and level design, storyboarding or innovative code, students will be able to focus on their personal games development journey. Additionally, enrolling on one of our new degree courses will allow students to connect and learn alongside peers in different locations, as Berlin students unite with their coursemates in Brighton.
Key details for students about our new Creative Technology faculty and what will be on offer for students:
- Understand how games are built from the ground up
- Understand how 3D models are designed, built and deployed into games engines
- Learn the key elements of design for character and environments
- Understand how to tell visual stories
- Understand play and why it’s so important
- Take a deep dive into Unreal and Unity and learn to use Blueprints, C# and C++ to build mechanics
- Build games on a host of exciting platforms such as VR, Mobile and Console
What are the new courses?
Further details of the three undergraduate courses, which share common themes and cross-disciplinary modules:
- BA (Hons) Games Design and Development: Concentrate on design practices within the games industry while developing technical design skills and understanding the intricacies of game development.
- BA (Hons) Games Art and Technology: Focus on the visual elements of game production, exploring the technology and software driving the industry.
- BSc (Hons) Games Technology: Gain a deeper understanding of essential game technologies and their diverse applications in industries as broad as architecture, automotive, and medical fields.
Assisting the launch of this brand-new faculty will be Nick Rodriguez as Dean of Games & Creative Technology, and he had this to say about the news:
“This is a very exciting time for BIMM University, and particularly for BIMM Institute Berlin, as we launch our first creative technology courses. Berlin is a really exciting city for the games industry; the city already has a vibrant creative arts scene, and the growing games industry makes it the ideal spot to build a European faculty of creative technology. We are putting together an innovative and fun suite of courses that really have the potential to shape the future of games and creative technology education in Germany.”
Echoing Nick’s words, BIMM University’s Deputy Vice-Chancellor and Provost Louise Jackson said this:
“The development of our provision to include creative technology is a natural evolution of our portfolio of courses at BIMM Institute Berlin following our highly successful expansion into screen and film. I’m especially delighted to see how these courses will continue with the BIMM University ethos of providing industry-focused degrees, taught by industry experts who are passionate about developing the next generation of technology students for the creative industries.”
We look forward to sharing more details about this brand-new faculty and accompanying three undergraduate degree courses soon, as well as welcoming our very first Creative Technology faculty students to BIMM Institute Berlin next year.